Aim was to make it used, but also unused for a while which has caused it to rust a bit here & there. Faced few obstacles while baking in Substance but solved it & learnt few things about it.
Low Poly & High Poly created in 3DS Max 2017.
Baked & Textured in Substance Painter 2017.2
Decals & required Alpha created in Photoshop CC17.
Rendered in Marmoset Toolbag 3.